The 386 microcode sequencer has a one-cycle pipeline delay: when a jump or RNI (run next instruction) is decoded, the micro-instruction immediately after it has already been fetched and will execute before the jump takes effect. This "delay slot" is a basic property of the sequencer, and the microcode is written to fill it with useful work rather than waste a cycle on a bubble. The examples in the PTSAV section above show this: at 582/5AE, the micro-instruction after LCALL executes before the subroutine begins.
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More information will be added to the block with the most content until its capacity is full. The process repeats itself.。关于这个话题,搜狗输入法2026提供了深入分析
I was making progress on that page but it didn’t feel like a Red Blob Games page. The page started out with tons of shell commands, and then showed lots of code. It felt like a page that only I would find useful. So I started over and designed a “concepts” page. In redesign 4 I focused on what effects I wanted, how SDF works, and how to use it to create those effects. I again reduced the scope by removing the implementation details. What I had already written, I moved to a separate (unpolished) page. And I never wrote a standalone downloadable project like I originally wanted.